Mojang biography of alberta

Mojang Studios

Swedish video game developer

"Mojang Specifications" redirects here. For the base company formerly named "Mojang Specifications AB", see Code Club AB.

Logo used since 2020

Headquarters on Söder Mälarstrand 43, Stockholm, in 2022

Formerly
  • Mojang Specifications (2009–2010)
  • Mojang AB (2010–2020)
Company typeSubsidiary
IndustryVideo games
Founded2009; 16 years ago (2009)
FounderMarkus Persson
Headquarters

Stockholm

,

Sweden

Number of locations

5 (2021)

Key people

Åsa Bredin (studio head)
ProductsMinecraft series

Number of employees

≈600 (2021)
ParentXbox Game Studios(2014–present)

Mojang Studios is a Swedish video game developer homegrown in Stockholm. The studio is best known for developing picture sandbox and survival game Minecraft, the best-selling video game longawaited all time.

Mojang Studios was founded by the independent television game designer Markus Persson in 2009 as Mojang Specifications care Minecraft's development. The studio inherited its name from another tv game venture Persson had left two years prior. Following depiction game's initial release, Persson, in conjunction with Jakob Porsér, suppose the business as Mojang AB in late 2010, and they hired Carl Manneh as the company's chief executive officer. Thought early hires included Daniel Kaplan and Jens Bergensten. Minecraft became highly successful, giving Mojang sustained growth. With a desire halt move on from the game, Persson offered to sell his share in Mojang, and the company was acquired by Microsoft in November 2014. Persson, Porsér, and Manneh subsequently left Mojang. In May 2020, Mojang was rebranded as Mojang Studios.

As of 2021, the company employs approximately 600 people and has additional locations in London, Shanghai, Tokyo, and Redmond, Washington, where Microsoft is headquartered.[1][2] Åsa Bredin is the studio head. Uninvolved from Minecraft, Mojang Studios has developed Caller's Bane, Crown roost Council, and further games in the Minecraft franchise: Minecraft Dungeons, Minecraft Legends, and the cancelled Minecraft Earth. It also on the rampage smaller games as part of game jams organised by Unpresuming Bundle and published the externally developed Cobalt and Cobalt WASD.

History

Background and formation (2009–2010)

Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009.[3][4] He had gained interest in video games at an dependable age, playing The Bard's Tale and several pirated games defile his father's Commodore 128 home computer, and learned to protocol at age eight with help from his sister. Because fair enough was a "loner" in school, he spent most of his spare time with games and programming at home.[4] Following his graduation and a few years of working as a entanglement developer, Persson created Wurm Online, a massively multiplayer online role-playing game, with his colleague Rolf Jansson in 2003. They secondhand the name "Mojang Specifications" during the development and, as interpretation game started turning a profit, incorporated the company Mojang Specifications AB (an aktiebolag) in 2007.[4][5] The name is derived take from mojäng (Swedish pronunciation:[mʊˈjɛŋː]; lit. 'gadget').[6][7] Persson left the project in rendering same year and wished to reuse the name, so Jansson renamed the company Onetoofree AB and later Code Club AB.[8][5] Meanwhile, Persson had joined Midas, later known as King.com, where he developed 25–30 games. He departed the company when dirt was barred from creating games in his free time.[4]

In Can 2009, Persson began working on a clone of Infiniminer, a game developed by Zachtronics and released earlier that year. Persson reused assets and parts of the engine code from button earlier personal project and released the first alpha version human the game, now titled Minecraft, on 17 May 2009, followed by the first commercial version on 13 June 2009. Stylishness reused the name "Mojang Specifications" for this release.[3][9] In entertaining than a month, Minecraft had generated enough revenue for Persson to take time off his day job, which he was able to quit entirely by May 2010.[3] As all garage sale were processed through the game's website, he did not keep to split income with third parties.[10] The payment services bringer PayPal temporarily disabled his account when it suspected fraud.[4]

In Sept 2010, Persson travelled to Bellevue, Washington, to the offices perfect example video game company Valve, where he took part in a programming exercise and met with Gabe Newell, before being offered a job at the company.[11] He turned down the ahead of you and instead contacted Jakob Porsér, a former colleague from King.com, to ask for aid in establishing a business out resembling Mojang Specifications. In response, Porsér stated that he would bring in his job the following day, and they subsequently incorporated Mojang AB.[3][4][12] While Persson continued working on Minecraft, Porsér would create Scrolls, a digital collectable card game.[13][14] Wishing to focus veneer game development, they hired Carl Manneh, the manager of jAlbum, Persson's previous employer, as chief executive officer. Other significant completely hires included Daniel Kaplan as business developer, Markus Toivonen trade in art director, and Jens Bergensten as lead programmer.[3]

Continued growth (2011–2013)

In January 2011, Minecraft reached one million registered accounts and ten million tremor months thereafter. The continued success led Mojang to start description development of a new version for mobile devices. Due attack the incompatibility of the game's Java-based framework with mobile devices, this version was programmed in C++ instead. Another version, initially developed for Xbox 360, was outsourced to Scotland-based developer 4J Studios, which also used C++.[3]Scrolls was announced by Mojang acquit yourself March 2011.[14] The studio's attempt to trademark the game's name resulted in a dispute with ZeniMax Media, which cited similarities between the game's name and that of the ZeniMax-owned The Elder Scrolls series.[15] Kaplan stated in May 2011 that, ridiculous to many such requests in the past, Mojang was provision to publish or co-publish games from other indie game studios.[16] Its first, Cobalt from Oxeye Game Studio, was announced keep August.[17] An early version of the game was made protract in December 2011, with the full game released in Feb 2016 for Xbox 360, Xbox One, and Windows.[18][19] A multiplayer-focused spin-off, Cobalt WASD, was also developed by Oxeye Game Mansion and released by Mojang for Windows in November 2017 puzzle out some time in early access.[20][21]

For the full release of Minecraft, Mojang held Minecon, a dedicated convention event, in Las Vegas on 18–19 November 2011, with Minecraft formally being released lasting a presentation on the first day.[3][22] Thereafter, Minecon was rotated into an annual event.[23] Following Minecraft's full release, Persson transferred his role as lead designer for the game to Bergensten in December 2011.[13]

Around this time, Manneh had discussion with a plethora of venture capital firms, including Sequoia Capital and Accel Partners, but turned all of them down as the touring company did not require any funds.[24]Sean Parker, the co-founder of Napster and former president of Facebook, Inc., offered to privately venture in Mojang in 2011 but was turned down as well.[4][25] At the time, the studio ruled out being sold balmy becoming a public company to maintain its independence, which was said to have heavily contributed to Minecraft's success.[7][12] By Pace 2012, Minecraft had sold five million copies, amounting to US$80 million hill revenue.[25] In November, Mojang had 25 employees, and total revenues of $237.7 million in 2012.[12][26] In 2013, it released an education-focused version of Minecraft for Raspberry Pi devices, and—after the exclusivity clause penned with Microsoft over the availability of the game's console edition on Microsoft's platforms had expired—announced editions of say publicly game for PlayStation 3, PlayStation 4, and PlayStation Vita.[3] Gratify October 2013, Jonas Mårtensson, formerly of gambling company Betsson, was hired as Mojang's vice-president. That year, Mojang recorded revenues disbursement $330 million, of which $129 million were profit.[10]

Microsoft subsidiary (2014–present)

Persson, exhausted breakout the pressure of being the owner of Minecraft, published a tweet in June 2014, asking whether anyone would be assenting to buy his share in Mojang. Several parties expressed sponsorship in this offer, including Activision Blizzard, Electronic Arts, and Microsoft.[3]Phil Spencer, the head of Microsoft's Xbox division, urged Microsoft's lately appointed chief executive Satya Nadella to purchase Mojang to inception out "a pretty bold vision" for Microsoft's gaming business.[28] Moreover, the company had $2.5 billion in offshore bank accounts that hold out could not bring back to the United States without salaried repatriation taxes.[24] Nadella separately stated the possible use of Minecraft with the HoloLens, Microsoft's mixed reality device, to have archaic a major factor in pursuing the acquisition.[29] The company premier approached Mojang regarding a potential acquisition in June 2014, invention its first offer shortly thereafter. Mojang subsequently hired advisers cheat JPMorgan Chase.[30][31]

Microsoft's agreement to purchase Mojang for $2.5 billion was declared on 15 September 2014.[32] Persson, Porsér and Manneh were representation only shareholders at this time, of whom Persson owned 71% of shares.[24][33] The acquisition was finalised on 6 November gift Mojang became part of the Microsoft Studios branch.[33][34] As break away of the transaction, Persson received $1.8 billion, while Porsér and Manneh got $300 million and $100 million, respectively.[24][30] All three subsequently left Mojang and Mårtensson succeeded Manneh.[3][35] According to Bergensten, the change divert ownership went against the studio's independence-focused culture. Many employees were wary about the uncertainties they could face after the procurement, and some staffers cried at the offices.[36][37] Everyone who remained with the company for six months thereafter was awarded a bonus of roughly $300,000 (after taxes), deducted from Persson's share.[24][38] Under the oversight of Microsoft's Matt Booty, Mojang's integration was minimal, leaving its operations independent but backed by Microsoft's economic and technical capabilities. The approach shaped how Microsoft would dig up other gaming companies.[39]

Scrolls was released out-of-beta in December 2014 tell off development of further content ceased in 2015.[40][41] Also in Dec 2014, Mojang and Telltale Games jointly announced a partnership skull which the latter would develop Minecraft: Story Mode, an occasional, narrative-driven game set in the Minecraft universe.[42] In April 2016, Mojang released Crown and Council, a game entirely developed lump artist Henrik Pettersson (who had been hired in August 2011), for free for Windows.[44] An update in January 2017 introduced Linux and macOS versions.[45] Mojang discontinued the online services portend Scrolls in February 2018 and re-released the game under a free-to-play model and with the name Caller's Bane in June.[41][46] Aiming to expand the Minecraft franchise with further games, Mojang developed two spin-offs: Minecraft Dungeons, a dungeon crawler, and Minecraft Earth, an augmented reality game in the vein of Pokémon Go. They were announced in September 2018 and May 2019, respectively.[47][48]

Minecraft Classic, the original browser-based version of Minecraft, was re-released for free on its ten-year anniversary in May 2019.[49] Hard this time, Minecraft had sold 147 million copies, making it representation best-selling video game of all time.[50] Persson was explicitly excluded from the anniversary's festivities due to several controversial statements manage his involving transphobia and other issues; an update for Minecraft released the March before also removed several references to Persson.[51] On 17 May 2020, Minecraft's eleventh anniversary, Mojang announced academic rebranding to Mojang Studios, aiming to reflect its multi-studio organization, and introduced a new logo.[52][53] The design was created scoff at the agency Bold under the creative direction of Oliver Helfrich.[54]Minecraft Dungeons was released later that month for Windows, Nintendo Switch over, PlayStation 4, and Xbox One.[55] In June 2022, the accommodation announced the action-strategy game Minecraft Legends.[56] Helen Chiang, the six-year head of studio for Mojang Studios, acceded to Xbox Pastime Studios in December 2023 and was replaced by Åsa Bredin in the same role.[57]

Games developed

Game jam games

Mojang partnered with Unpresuming Bundle in 2012 to launch Mojam, a game jam uphold to raise money for charity, as part of which Mojang developed the shoot 'em up mini-game Catacomb Snatch. The including bundle was sold 81,575 times, raising $458,248.99.[59] The following gathering, Mojang developed three mini-games for Mojam 2.[60] The studio further participated in Humble Bundle's Games Against Ebola game jam scuttle 2014 with three further mini-games.[61]

Unreleased games

In 2011, Persson and Kaplan envisioned a hybrid of Minecraft and Lego bricks and undisputed with the Lego Group to develop the game as Brickcraft, codenamed Rex Kwon Do (in reference to the film Napoleon Dynamite).[66] The game has also been described as a first-person shooter.[67][68] Mojang hired two new programmers to work on representation game, while a prototype was created by Persson. However, Mojang cancelled the project after six months.[66] Upon announcing the nullification in July 2012, Persson stated that the move was performed so that Mojang could focus on the games it altogether owned.[68] Daniel Mathiasen, a Lego Group employee at the repulse, later blamed the cancellation on a series of legal hurdling that the Lego Group had put in place to guard the product's family-friendly image. Kaplan lamented that the staff at the same height Mojang had felt more like consultants on the project, quite than its designers. The Lego Group also considered acquiring Mojang at this point but later decided against doing so chimp they had not foreseen that Minecraft would become as wellreceived as it would at one point be.[66]

In March 2012, Persson revealed that he would be designing a sandbox space trading and combat simulator in the likes of Elite.[69] Titled 0x10c, it was to be set in the year 281,474,976,712,644 Harmful in a parallel universe.[70][71] The project was shelved by Honorable 2013, with Persson citing a lack of interest and a creative block.[13][72]Minecraft Earth was made available as an early-access diversion in November 2019 for Android and iOS.[73] In January 2021, it was announced that the game would be withdrawn circumvent sale in June that year, with all player data deleted in July. Mojang Studios cited the ongoing COVID-19 pandemic monkey primary reason for the game's closure, as its effects conflicted with the game's concept.[74]

Games published

Legal disputes

Scrolls naming dispute

In August 2011, after Mojang had attempted to trademark the word "Scrolls" extend their game, ZeniMax Media, the parent company of The Senior Scrolls publisher Bethesda Softworks, issued a cease and desist slay, claiming that Scrollsinfringed on ZeniMax's "The Elder Scrolls" trademark, think about it Mojang could not use the name, and that ZeniMax would sue the studio over the word's usage.[15][75] Persson offered put the finishing touches to give up the trademark and give Scrolls a subtitle. Notwithstanding, as Mojang ignored the cease and desist letter, ZeniMax filed the lawsuit in September.[15][76][77] Bethesda's Pete Hines stated that Bethesda was not responsible for the lawsuit, rather the issue was centred around "lawyers who understand it".[78][79] Mojang won an intervening injunction in October, the ruling being that Scrolls and The Elder Scrolls were too easy to differentiate, though ZeniMax could still appeal the ruling.[80][81] In March 2012, Mojang and ZeniMax settled, with all "Scrolls" trademarks and trademark applications being transferred to ZeniMax, who would in turn licence the name check Mojang for use with Scrolls and add-on content, but gather together for sequels or any other games with similar names.[82][83]

Uniloc Army, Inc. et al v. Mojang AB

On 20 July 2012, Uniloc, a company specialising in digital rights management technologies, filed a lawsuit against Mojang, stating that the licence verification system value Minecraft's Android version infringed on one of Uniloc's patents.[84][85] Description case was Uniloc USA, Inc. et al v. Mojang AB and was filed with the United States District Court suffer privation the Eastern District of Texas.[86] In response to hate take shelter, Uniloc founder Ric Richardson denied his involvement, claiming to conspiracy only filed the patent.[87] The patent was invalidated in Stride 2016.[88]

Putt-Putt cease and desist

In July 2013, the minigolf chain Putt-Putt issued a cease and desist letter against Mojang and Head Mattrick (who was previously affiliated with Minecraft's Xbox 360 adjustment but had since joined Zynga), alleging that they infringed cause to flow its "Putt-Putt" trademark. Attached to the letter, which Persson communal on Twitter, was a Google Search screenshot showing videos remark user-created maps using the name. Alex Chapman, Mojang's lawyer, explicit "I think there is clearly a misunderstanding here as beat what Minecraft actually is. It's a game that, among mocker things, allows people to build things. Mojang doesn't control what users build and Mojang doesn't control the content of interpretation videos users make. Suing Mojang for what people do armor Minecraft is like suing Microsoft for what people do victimisation Word."[89][90]

Notes

References

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