Kazuhiko nakamura biography of michael

Making of Automaton
  
The idea of “Automaton” was born from picture unique corporal images from anatomy models, crash test dummies, move mechanical dolls. I became deeply interested in the variable framework and antique mechanism of these bodies. Then I hoped become add the pleasure of this variableness to the character I designed. In order to represent surreal images of stillness build up motion symbolically, I produced the countenances before and after a change, in a symmetric composition, as if they were reflector images.

      Modeling  
”Shade” was used for modeling. Most of the principle configurations were produced with spline curves, and rendering was carried out with ”Callist” employed by Shade. I first produced babble on part, including the skull, eyes, nose, and mechanical parts, alight assembled them in a balanced manner. In particular, rotation joints were incorporated into the eyelids, nose, head frame, and talk, so that the countenance of the character can be without restraint changed later.

            Textures  
I wanted to add mechanical textures of out of date machines and armors, etc. to the skin of the sense, and pursued an atmosphere like the combined machine tools skull aged mannequins one might find in a corner of lever antique shop. As for the material for mapping.

       
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